■ 20/10/07 - Silverfall Au cours du Festival du Jeu Vidéo, Focus Home Interactive nous avait organisé une rencontre avec Jehanne Steiner, la chef de projet de Monte Cristo en charge de l’extension de Silverfall : Earth Awakening. Le futur hack’n slash, riche en nouveautés, remet tellement en question le gameplay original (sans le dénaturer) qu’il aurait presque mérité l’appellation Silverfall 2. Petite revue en détails....
Preview de Silverfall sur PC, chez JeuxVidéo PC.
■ 31/07/07 - Silverfall Despite the name, Silverfall has nothing to do with Ed Greenwood’s world of the Forgotten Realms, beyond being set in a fantasy world. And, despite the red-haired vixen that appears to be the game’s mascot, the game has nothing to do with Dungeon Siege, although this game is certainly a Diablo clone. Perhaps I’m just being picky, but it doesn’t bode well for a game’s originality when the name and cover artwork seem to be a bit too familiar. Anyway, on with the review.
■ 21/05/07 - Silverfall Blizzard Entertainment has a lot to answer for. In Diablo the studio created the computer game equivalent of Helen of Troy: the game that launched a thousand clones. There seems to be at least one every year – hack-and-slash fantasy RPGs which borrow, with varying degrees of shamelessness, from Blizzard’s classic.
■ 19/05/07 - Silverfall Strap on your armor and grab the nearest bladed instrument, we’re getting a little hack happy. Silverfall is a game that I would have thought to see these days, because it’s a Diablo II clone with a little NWN thrown in for good measure.
■ 24/04/07 - Silverfall Silverfall is a 3D action/RPG offering instantly gratifying gameplay, vast open areas to explore and plunder, hordes of unique creatures to cut a swathe through, and a unique interaction system: the way you treat your companions determines your relationship with them and how effective they are in battle.
■ 07/04/07 - Silverfall Acquiring more powerful items has some sort of mystic connection to the human spirit, it seems. For whatever reason, fans of action-RPGs will subject themselves to thoughtless, repetitive activities for hours at a time only to get another point of fire damage on their weapon, or get a black hood instead of a white one.
■ 04/04/07 - Silverfall Playing through one campaign of Silverfall, a French-made Diablo-clone that has a twist of Arcanum, reminded me of getting through a viewing of Equilibrium. That is, they both have boring-bordering-on-terrible beginnings, but once you make your way through a significant chunk of the product, once the gun kata or the steam-powered dragon make an appearance, the quality increases a bit, moving from terrible and into merely mediocre.