■ 26/11/08 - Multiwinia : Survival of the Flattest As far as RTS games go, you’d have thought at this stage we’d seen every setting imaginable. Historical empires, mythology, WW2, and the far-away future have all been covered in the genre, even specific game franchises have had their own RTS makeoverTest de Multiwinia sur PC, chez LoadedInc.
■ 23/10/08 - Multiwinia True story: a long time ago in a galaxy far, far away (ok, not really), I used to enjoy real time strategy games. Then something happened. Call it, oh I don’t know, call it Tiberian Sun, for want of a better name. Crushed by disappointmentTest de Multiwinia sur PC, chez BoomTown.
■ 15/10/08 - Multiwinia : Survival of the Flattest Some Multiwinia advice: if you’re going to type chat messages, type them quickly. In the few seconds it takes to tell ShrimpVektor79 about your toenail operation, or remind PenzancePete that his mum smells of poo, the seeds of defeat can be sown, watered, germinated, harvested, and served up steaming in a tasty defeat-sprout stir-fry. This hectic multiplayer-focused Test de Multiwinia sur PC, chez Games Radar.
■ 06/10/08 - Multiwinia : Survival of the Flattest We're living in the age of blockbuster bloat. Enormous lumbering AAA franchises gobble up multi-million dollar budgets so they can woo us with talk of sequels and spin-offs that are bigger, shinier, more, more, more. "Come and play Grumpy Space Marine Guy 4!" they beckon. "Not only can Test de Multiwinia sur PC, chez EuroGamer.
■ 30/09/08 - Multiwinia UK, September 16, 2008 - If you're unfamiliar with the deliberately retro stylings of Britain's self-proclaimed Last of the Bedroom Programmers, then meet Introversion. They're the guys behind the multi-award-winning Uplink, Defcon, Darwinia and now the latter game's follow-up, Multiwinia. All of these projects share the team's love of non-fussy, yet always engrossing, game mechanics and refreshingly lo-fi old-school charm.
Test de Multiwinia sur PC, chez uk.pc.ign.com.
■ 22/09/08 - Multiwinia Cela fait mainteanant quelques années que je n'ai plus mis les pieds dans Darwinia. Depuis le décès du docteur Sepulveda, son parc virtuel de Darwiniens est resté à l'abandon. De toutes façons, le virus qui terrorisait ce parc lors de ma première visite a été éradiqué, je n'avais donc plus trop de soucis à me faire pour mes petits protégés. Enfin, c'est ce que je pensais jusqu'il y a quelques jours...Test de Multiwinia sur PC, chez FactorNews.